Her perspective as a designer, especially in tune with the new-player experience, was indispensable to our goals of drawing in the greater Tolkien audience. Annie would also work on the Commander decks for The Lord of the Rings: Tales of Middle-earth later on in the process. Ari also helped to develop the identities of the white-blue and red-white color pairs, as we needed each Human-oriented pairing to feel like a creatively distinct faction but overlap on several white commons.Īnnie joined the Magic design team from the Magic Creative team a couple years ago and has been a major contributor to Universes Beyond and our Commander products ever since. While on The Lord of the Rings: Tales of Middle-earth, she was a prolific design contributor and originated the first version of the card that would become Gandalf the Grey, among other legendary characters. Like Glenn, Ari has since moved to another game design company. As one of the set design leads on Throne of Eldraine, Mark was also an experienced foodie and helped ensure the Limited format remained aggressive even with all these lazy Hobbits snacking. Mark was Glenn's first strong second, mentoring him on the nuts and bolts of building a Magic set from scratch and iterating on early mechanics and Limited environments. His familiarity with the source material and experience leading or consulting on preceding Universes Beyond sets gave him the experience necessary to build a lot of processes from scratch on this first effort, and he shepherded the set through the entirety of an unusually long design cycle. This was Glenn's first time leading set design for a booster set, and it would prove to be among his last, as he left the company at the end of 2022.
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